Fortnite is set in contemporary Earth, where the sudden appearance of a worldwide storm causes 98% of the world's population to disappear, and zombie-like creatures rise to attack the remainder. Fortnite Pro Settings and Config. Fortnite is a survival and construction video game, developed by People Can Fly and Epic Games. The game is available on Windows, MacOS, PlayStation 4 and Xbox One with paid access since July 25,2017. AMD Radeon Settings allows users to adjust image quality and the level of detail in games. Since higher visual quality may impact performance, achieving an optimal gaming experience requires balancing visual quality and performance. For most users, the default driver settings offer the best mix of visual quality and performance, measured in frames per second (FPS). This document describes the options available within Radeon Settings, which can be configured to adjust quality and performance. These options include. Anti-Aliasing (AA) improves image quality by reducing jagged edges from textures. Applying AA can make an image look smoother and softer, at the expense of lowering FPS. In the example below, the image on the left has AA applied. The image on the right has no AA applied and has more jagged edges. Radeon Settings offers three AA types and each has different characteristics and performance cost. Selecting Anti-Aliasing Mode enables three options: • Multisampling Anti-Aliasing (MSAA): MSAA improves image quality by reducing aliasing at the edge of textures, however it cannot remove aliasing on transparent textures such as fences. • Adaptive Anti-Aliasing (AAA): AAA improves image quality by reducing aliasing at the edge of textures and from transparent textures. • Sparse Grid Supersampling Anti-Aliasing (SSAA): SSAA improves image quality by taking more samples than MSAA and AAA, reducing aliasing from all textures. SSAA has the highest impact on FPS of all AA settings within Radeon Settings. Anti-Aliasing Mode determines whether AA is controlled via the 3D application or Radeon Settings. Selecting Anti-Aliasing Mode enables three options: • Use Application Settings – Provides the 3D application with full control over the level of AA applied. Image quality is controlled via the 3D application graphics settings. • Enhance Application Settings – Offers the flexibility of improving on existing AA used in the 3D application, by having the driver apply a second pass of AA. • Override Application Settings – Allows Radeon Settings full control over the level of AA applied to the 3D application. Selecting Override Application Settings enables different levels of AA to be applied to the 3D application. Anti-Aliasing Level can be set to x2, x4, or x8 and a higher number should improve image quality at expense of lower FPS. Morphological Filtering is a Shader based, post process Anti-Aliasing technique that can be used in combination with the three AA modes mentioned above. Morphological Filtering can have a lower impact on FPS than other AA modes available within Radeon™ Settings, however in some situations it may introduce a subtle blur to the image. In the example below, the image on the left has Morphological Filtering applied. The image on the right has no Morphological Filtering applied and has more jagged edges. Morphological Filtering can be applied using Override or Enhance Application Settings and requires that the application is running in exclusive full screen mode. Morphological Filtering can be set to On or Off. Anisotropic Filtering can increase and sharpen the quality of textures on surfaces that appear far away or at odd angles, such as road surfaces or trees. Anisotropic Filtering has a small performance cost (FPS) and can increase image quality in most 3D applications. In the example below, the image on the left has Anisotropic Filtering applied, increasing the number of textures on the tree. The image on the right has no Anisotropic Filtering applied. Anisotropic Filtering can be applied using Override Application Settings. Anisotropic Filtering Level can be set to x2, x4, x8 or 16x and should improve image quality at expense of lower FPS. Tessellation Mode enhances the detail of objects by adjusting the number of polygons used for rendering. Limiting the level of Tessellation can provide higher FPS in games that use high levels of tessellation. In the example below, the image on the left has x64 Tessellation applied, increasing the detail of the bricks. The image on the right has no Tessellation applied and has less detail.
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АвторНапишите что-нибудь о себе. Не надо ничего особенного, просто общие данные. Архивы
Март 2019
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